Ten Town is a valuable maths resource that can be implemented to suit the requirements of your pupils. Ten Town is not a prescriptive scheme that requires practitioners to follow a rigid plan but gives you the resources to opportunity to create memory learning experience for your children.
Online learning happens within Ten Town and includes fun Stories, Songs & Games. There are 100+ online activities (and counting!)
There are over 500 Printable Support Materials featuring a wide variety of ideas for practical activities with your classes.
Extras can be purchased to support teaching,including: Flash Cards, Role Play Tabards, Books & Outdoor Wall Friezes
Ten Town gives children a reason why each number is formed in a particular way. King One is in charge of Ten Town, and all the other characters either face towards King One or away from him.
For example, Freddie Four, the explorer, faces away from King One when he goes on adventures to new places.
When a character’s story is combined with their rhyme, this helps improve number formation and reduces number reversal.
Everything about a Ten Town character relates to their number, so Fiona Five, a Paralympic athlete, eats five portions of fruit and vegetables every day, and Sir Seven, a knight, looks after seven horses.
Not only do the characters help to develop an understanding of the value of each number, there are also hundreds of ideas for practical activities to help the children apply this knowledge in short, playful sessions.
We have been expanding our 0 to 10 resources in light of the new Development Matters document and the revised EYFS framework. The main focus is on children developing a deeper understanding of the numbers to 10, so we have already added new subitising and number bond activities – with more activities to follow. We have also revised the support materials to align with the new framework.
Ten Town also introduces numbers to 20 with an emphasis on number value and placement, as well as incorporating topics such as weight, time, estimating and positional language.
The Ten Town characters provide an opportunity for a wide variety of cross-curricular learning. For example, Thelma Three can be used to explore personal, social and emotional development, Freddie Four can help develop an understanding of the world, while Fiona Five can form part of physical development activities.